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Overview

How 150 chambers got made

The team opens its actual process: the paper prototypes, the playtest spreadsheets, the heatmaps, the cuts. Every module works through a real chamber — warts, iterations, rage-quit graphs and all.

You finish by building your own chamber using the course toolkit — paper templates, friction tables and a tuning checklist. The best student chambers each season get featured in the community showcase.

Modules6 video modules
Runtime8.5 hours total
ToolkitTemplates + checklists
AccessLifetime streaming
Level Design Masterclass — preview

The short version

A six-module video course by the Mojo design team — build puzzle chambers players can't stop thinking about.

Inside

What's included

The six modules, in order.

Mechanics first

Prototype the rule before the room — why every chamber starts on paper.

Hazard grammar

Fairness, telegraphing and the cruelty budget.

Telemetry tuning

Read the data: where players quit, and what to change.

Process

Your path through the course

  1. Watch & rebuild

    Each module ends with a rebuild exercise on a real shipped chamber.

  2. Build your own

    The capstone: design a chamber from brief to tuning checklist.

  3. Submit for review

    Seasonal review round — standout student work gets studio feedback.

Level Design Masterclass — in detail
Who enrols

Designers, teachers and curious players

Game design students use it as coursework, educators mine it for systems-thinking lessons, and competitors learn exactly how the designers think — which is its own edge.

Student discount

25% off with a valid .edu email — applied at checkout.

Classroom version

Teaching a class? The Education Licence bundles this course.

Questions

Before you commit

No — the course is engine-agnostic and paper-first. Design thinking, not tooling.
Yes — a signed completion certificate after the capstone, plus optional studio review.
Lifetime streaming, plus downloads of all worksheets and templates.

Learn from the people who built it

A$199 for 8.5 hours of real process — prototypes, data and cuts included.