+61 8 8212 4000 [email protected] 70 King William St, Adelaide SA 5000, Australia
Origin

From a weekend prototype to a finalist

Rebound began as a 48-hour game-jam experiment: one ball, one wall, one rule — the angle you give is the angle you get. Players at the jam kept asking for "just one more level", so Mojo kept building. Three years later the prototype had become a 150-chamber adventure and a Belgian Game Awards finalist.

What never changed is the discipline behind it. No filler levels, no energy timers, no paid shortcuts. Every chamber is hand-placed, every hazard teaches something, and every world rewires the same honest physics in a new dialect.

2019

The jam prototype

A two-screen demo with a wooden ball and a physics bug that turned out to be the fun part.

2020

Belgian Game Awards finalist

Rebound is named a finalist, putting the tiny team on the national stage.

2021

Public launch on Google Play

Eight worlds, 150 chambers and a community that immediately starts trading route videos.

2023

The Australian hub opens

reboundgameau.com launches to serve the fast-growing AU player base with local support and events.

Today

Still in orbit

Seasonal trials, map jams and a steady stream of community-built ideas keep the game in motion.

Manifesto

Three rules we never break

Physics is honest

The Orb never lies to you. No hidden friction, no surprise spin, no scripted luck. When a shot fails, the reason is always visible — and always learnable.

Calm is a feature

No countdown screaming at you, no pop-ups between attempts. Rebound is a place to think with your hands, and the pacing protects that.

Craft over content

We would rather ship 150 chambers we are proud of than 500 that pad a store listing. Every level is argued over, tested, and argued over again.

"A puzzle game should feel like a conversation with the level designer — not a negotiation with a monetisation team."
Mojo, studio charter
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Years in orbit
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Handcrafted chambers
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Google Play rating
0K
Discord members
The crew

Small team, long shadows

Mojo stays deliberately compact — everyone on the roster can explain any system in the game.

Studio lead designer portrait
Wouter D.

Lead design · the angle obsessive

Physics programmer portrait
Ines M.

Physics engine · keeper of the bounce

Art director portrait
Tom B.

Art direction · biomes and light

Community manager portrait
Sara K.

Community · season host

Studio desk with level sketches
Whiteboard covered in trajectory diagrams
From the desk
Process

How a chamber gets made

Paper first

Every level starts as a pencil sketch — the intended arc drawn before a single asset exists.

Greybox gauntlet

The team plays the room untextured for a week. If the layout isn't fun in grey boxes, it never sees colour.

The one-arcer

Designers hunt for the hidden single-shot solution and plant it, deliberately, for the best players to find.

Community pass

Beta players get two weeks with each new chamber before it ships — their resets write the final tuning.

Recognition

The shelf so far

Finalist

Belgian Game Awards 2020 — celebrating home-grown design on the national stage.

Editors' feature

Highlighted in multiple "physics puzzlers worth your time" editorial round-ups.

Community pick

Voted a hidden gem in player-run mobile gaming communities across Reddit and Discord.

Beyond the game

Rebound in classrooms and studios

Because the physics is honest, teachers use Rebound to demonstrate vectors, momentum and reflection. The Australian team runs a classroom pilot program with curriculum-aligned licensing.

  • Curriculum-aligned classroom licensing for STEM teachers
  • Design talks and level-jam mentoring for local game students
  • Community map jams judged by the studio twice a year
Education licensing
Students playing Rebound in a classroom
About the studio

Questions we hear a lot

Yes — seasonal trials, community map jams and biome remixes ship regularly. The core adventure is complete, but the live calendar keeps running.
Australia became one of Rebound's most active regions, so this hub exists for local support hours, AUD pricing for services, AU community events and region-specific announcements.
The Australian office in Adelaide handles community, education and partnerships. Reach the team through the contact page — creators should look at the Creator Partner Kit.
The team talks about it often. Follow the blog — platform news always lands there first.

Come bounce with us

Play the game, join the Discord, or bring Rebound into your classroom — the door is open.